Strange, but interesting concept for a game. The whole thing was very well put together: great sprite animation, crisp sound effects, and some nice little customization options. I'm not sure who I'd recommend this game to, but I don't think anybody would be annoyed with it if they check it out.
The fart version was funnier than the regular version.
I loved that. A ton of fun. I went ahead and dropped $30 into the Kickstarter. I'd love to see more of these guys and this world.
Harry Partridge has yet to steer me wrong.
For a while now, Newgrounds has been my go-to primarily for the games. The movies have been flocking to Youtube, leaving this place a little light on good stuff. So imagine my surprise when I see this -- one of the best cartoons on Newgrounds in a very long time. I didn't dislike any part of this. Fantastic stuff.
Newgrounds has always been my home, there's something about it that Youtube just doesn't have. Thanks for enjoying my rubbish!
Whole lot of fun. The art was great, the design was really creative, and there was a ton of features to take advantage of on the board. I thoroughly enjoyed this. I only wish it had NG Medals, but that's quite alright.
This game is really interesting. The mechanics are creative, the art is wonderfully realized, and the tone is a perfect fit. I hope this game does well, because I really enjoyed this demo of it.
Cool visual style, clear mechanics, interesting idea ... five minutes long. Tops. This is the kind of concept that needs to have dozens and dozens of levels. What's here is a sampling of what a full experience could be. None of what's presented is challenging or particularly thought-provoking.
This is one of those frustrating experiences where you've got a creative mind that has a good idea, and makes a thumbnail out of it. There needs to be more to this game. A lot more.
Awesome stuff. Snazzle has a great style to it that doesn't make you feel rushed or punished for doing poorly. The levels are a challenge to get on par, and make for a very lengthy distraction.
I really loved everything from the look and sound, to the interface and simplicity of everything presented. It immediately makes sense and establishes mechanics with little to no trial-and-error necessary.
Great job. Loved it.
Seems to borrow a lot from Super Meat Boy -- dense character, prominent saw blade hazards, control facsimile -- without bringing much else to the table. It mostly works well, but the liberal hit detection makes for some annoying "shoulda worked" dodge failures. I also oftentimes found myself stuck on corners of the environment.
I have to give credit to the game for being responsive and smooth, but there were some annoying issues that I wish were taken care of ("Can I jump with the Up Key? Oh, of course not, because that's still scrolling up and down on the browser page").
Also, you mention in your Author Comments that the lag "may be a Newgrounds issue." Bad form. Also not true. Don't throw under the bus the guys who are hosting your game, and advertising it on the front page, for free.
I only say the lag may be a Newgrounds issue, as I have not experienced it elsewhere. I am of course very grateful to Newgrounds for hosting the game!
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