Fun, relaxing puzzle game. The controls were straightforward, the objectives were clear, and the levels offered a decent challenge. The design itself, particularly on the menus and whatnot, looked a little dated, but it didn't distract too much from the gameplay itself. I recommend this one to folks who enjoy puzzle games without the stress of timers and score counters.
This game is not good. For a game that is all about lightning fast reflexes and precisely timed jumps, the input response is rough. On several occasions, I'd try to quickly jump after landing on the smaller platforms and nothing would happen. Other times, my jumping felt sluggish or delayed. It's like the code isn't checking frequently enough or something. It doesn't help that the jumping just doesn't look kinetic enough to feel satisfying. On top of that, the levels are designed pretty un-fun from the beginning, and the mix of faux-pixel art and regular simplistic art is unpleasant. There's no visual identity doing any favors here for the gameplay shortcomings.
As much as you seem down on this video in your author comments, you made something really good nonetheless. You're too close to the project to see it for what it is, rather than what you wanted it to be.
Whether the characters conveyed what you wanted, or the story was told how you intended is unimportant, because it does a great job inspiring those kinds of feelings in the viewer, who will bring their own experiences to the movie as they watch it. It does a good job at emphasizing the consequences of being there for people, and being selfish.
This premise could be done in a longer format, but it'd essentially make the same point, so I'd call it a big success.
Really awesome stuff. One of the more interesting games I've played recently. Really cool art style that throws me back to a young me, sitting in the library, reading Shel Silverstein books and admiring his funky art.
It was a short experience, and I'd have loved to play much more of this, but it's best to not overstay your welcome, I suppose. I really loved it, and I'm looking forward to seeing what else you'll have to offer in the future.
Strange, but interesting concept for a game. The whole thing was very well put together: great sprite animation, crisp sound effects, and some nice little customization options. I'm not sure who I'd recommend this game to, but I don't think anybody would be annoyed with it if they check it out.
The fart version was funnier than the regular version.
I loved that. A ton of fun. I went ahead and dropped $30 into the Kickstarter. I'd love to see more of these guys and this world.
Harry Partridge has yet to steer me wrong.
For a while now, Newgrounds has been my go-to primarily for the games. The movies have been flocking to Youtube, leaving this place a little light on good stuff. So imagine my surprise when I see this -- one of the best cartoons on Newgrounds in a very long time. I didn't dislike any part of this. Fantastic stuff.
Newgrounds has always been my home, there's something about it that Youtube just doesn't have. Thanks for enjoying my rubbish!
Whole lot of fun. The art was great, the design was really creative, and there was a ton of features to take advantage of on the board. I thoroughly enjoyed this. I only wish it had NG Medals, but that's quite alright.
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