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KupaMan

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Recent Movie Reviews

798 Movie Reviews

There's a lot of style to the art, and the animation looks good. I didn't find anything about this entertaining, though. None of the jokes did anything for me, and everything felt artificially padded out. There's a full minute of opening credits that could be a few seconds. Most gags and shots linger longer than they need to, and the performances don't really try to sell anything written. I think this could have benefited from having like 90 seconds cut out of it (not counting the intro) for it to have really gelled.

I know nobody likes criticism, but I hope that some of this doesn't fall on deaf ears. There's definitely talent and effort going into this, and I'd love to see the final product amount to the sum of its parts.

They weren't all winners, but there were a few stand-outs that made the whole thing worthwhile.

This might be my favorite thing all year.

Recent Game Reviews

119 Game Reviews

I wish I could have enjoyed this. Unfortunately, hitting the Z key while moving only registers about 40% of the time, which is problematic when it's one of two controls in a game almost entirely dedicated to moving and jumping on small platforms or through dangerous paths. I tried this on two different devices in case it was an error on my end, but that does not appear to be the case.

platformalist responds:

Hi KupaMan!

Sorry that you had a rough time with the game! I'm beginning to think that people's main issue with the Z button is because I don't have a grace period on the edge of blocks - if I had a 1-2 frame grace period to allow easier jumping, more of the Z presses would register. Sorry that it was a game-breaker for you, and I really appreciate the feedback!

This was infuriating in the best way. For all our sakes, I hope nobody makes a fangame of this fangame.

The game's pretty and it's a pretty fun concept, but the diminishing ink/health mechanic saps the fun from the game almost immediately. Players are given hardly any time to experiment before it starts penalizing them. I realize that without it, it's not the game you set out to make -- it is called Colour Rush, after all -- but I don't think that makes it a better game. I had the best luck just pressing forward and jumping randomly until I hit the next checkpoint. I felt compelled to care what made up my surroundings, until the mechanics of the game pressured me not to.

I'm all for ratcheting up difficulty over the course of a game, and the health drain might be a good twist on it further in, but establishing it as a core mechanic at the outset was a major turn-off, and I didn't care to press on.

Recent Audio Reviews

8 Audio Reviews

I look forward to hearing new installments to this series every time.

Awesome, fun, whimsical track.

This shit is awesome.

Recent Art Reviews

19 Art Reviews

We're collectively observing the archives of a future serial killer, people.

Great stuff. It's light on detail in all the right ways and really nails a good grasp of color balance. I wouldn't say you quite nailed the composition, but it's gorgeous nonetheless.

This is beautiful and amazing. I only wish it was bigger. This is one of the best pieces I've seen today.

I like to draw and complain about stuff.

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Joined on 10/20/02

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