Hey, guys. I'm back with another installment of our development log chronicling the production of our new flash RPG Epos. If you don't know what I'm referring to, check out our posts here and here.
Before I get things started with more coverage on the game's features and mechanics, I'd like to announce that MaestroRage and his Symphony of Spectres will be handing the entirety of our game's audio content. We're trying to deliver a top-notch experience, so we're going to leave this stuff to the professionals. We've already heard some of what they're doing, and I'm really shocked that these folks have managed to out-do themselves. I fully expect you guys to get these melodies jammed in your brains for weeks.
Anyway, let's get back to the game mechanics for now. This time I'm going to focus on some of the more character-developing aspects: Talents, Stats, and Signets.
When characters level up in Epos, they will receive two different types of points to further delineate their character's traits. These points are categorized as Talent Points and Stat Points.
Talent Points are used to learn the various talents in the game. Talents are defined as either Magic, Passives, or Skills. Magic talents require MP, and many spells will level up with repeated use. Passives are permanent character buffs. These Talents can be learned multiple times to increase the effect of the Passive talent. Skills are attacks and buffs that can be performed during battle with the use of Skill Orbs.
The other type of points I mentioned were the Stat Points, which are used to increase the Strength, Magic, Vitality, and Speed of a character. These are crucial components in association with the Talents you choose to pursue for your characters. A character with nothing but Magic Talents and a low Magic stat ratio is not going to be very effective. Be sure to plan ahead when applying these points.
One very important facet of Epos is the collection and equipping of Signet Coins. Unlike Talent and Skill points, Signet Coins cannot be earned through leveling, but only obtained by being awarded, purchased, or occasionally found in battle. These will be your key to activating some very unique abilities for your characters. Since each coin can only be acquired once, configuring them to best suit your party's needs is a vital tactic in making your way through the game.
That's it for now. Keep checking in, because we'll have more news in the coming weeks. But for now, we've got to get back to work. Later bros.
- Jared
helptacopter
Could you tell your little CO. Auther, Jackbadass, that he's a lair and doesn't believe in free speech.