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KupaMan

116 Game Reviews

12 w/ Responses

3 reviews are hidden due to your filters.

Radical

Nice selection of nice backgrounds, great songs, pretty menu system, very clear direction to it, very quickly responsive actions, very fun to punch the keyboard to What Is Love. All in all, great stuff. But I think you should write some dances out, like "QWAZTTRUVVSCPOIP repeated to You Are A Pirate" or something. You gave me a laugh.

BlueHippo responds:

Nice idea for version 2.

-dave

Whoa...

Coolest, nicest looking stick game ever. The motion blurs looked awesome. The controls were responsive and smooth, the weapons were all cool and stuff. I just wish there were levels designed all cool and stuff. I also wish that the weapon switching would go automatically to the next one once you ran out of ammo. Occasionally it felt like your weapons weren't doing anything to them, so I suggest less life/hit response for the enemies. ther than that, fantastic.

I love this game.

The other one was cool. This one seems the same, but it's just as much fun to play. I was on level 18 with 12,000,000+ points and my computer shut off. Luckily I remembered the password. It's a useful feature. The physics and stuff are fantastic. It's an amazing game design still. I'm going to go back and finish it now.

Awesome idea

The movement feels a little weird, but it doesn't take long to get used to. The weapons are neat and fun to use. I didn't liek being spawned in a place where other people were and getting killed like instantly. I also didn't like how you couldn't see too far on your screen. I wish the map was a little bigger and a little more open, but I'm sure the full version has all that. Still, really cool idea. An online multiplayer flash game. Pretty original.

I am so pissed

I have my page, done and in the envelope, right next to my computer. It has been done since like a week after I got the page, and I totally forgot to send it. Some of the pages were amazing. Some of them were pretty pathetic. Mine was pretty simple, but I still wished I had gotten it in. Oh well, I'm retarded. If you plan on doing one next year I've got my page ready.

Stamper's was awesome.

Very fun

They were all fairly easy challenges, but very fun altogether as one story. The storyline itself moved a little slowly. There was not really a quick way to get to the next minigame, but it's not a big deal. I really enjoyed this, I just wish there were more minigames. Also, the spear dodging was slow and tedious. I wish there was something like after dodging the spears, immediately connect to another minigame where you toss coconuts at them or something. It could have also used some minigames that were useless and completely not challenging, but just gave you the chance to perform it, like punching out Nemesis or setting the parrot on fire after it helps you or something. Anyway, I hope there's more of these in the future. Nice job.

Neat concept, bad execution

The idea of 4-second games is kind of cool (if not an entire knock-off of Warioware) but some of the games to at least half the time to understand what you were looking at or what they meant, and frequently had crappy controls (like moving the iron around which takes more than the time given to get used to, or in many of them how the arrows moved slowly). All in all this was nothing to cheer about.

A fun timewaster

The game is extremely simple, and nothing really needed to be memorized. All the weapons you collect shoot at the same time with the spacebar. There's no toggling, no separate buttons, just a death fountaining space bar. The amount of ammo you have per weapon isn't some wimpy amount like in a lot of games like this. You'll be pouring ammo out without worry of how much you have left. All that being said, there's no strategy to this game as well as no real aiming system. Your weapons basically shoot foreward unless they's bombs which fall below you. I kind of wish there was a way to more accurately take out your foes. Also, there's no plot or mission objectives, which I'd like there to be. Visually, it's some pretty nice looking sprites. However, when you hit something and it doesn't die, I wish it would jiggle or something because until you actually kill it, you don't really feel like you're doing much. Overall, though, this is a very fun and easy to pick up game. I hope to see more.

Not without its problems

Cool idea for a game. Cool stuff to do. It seemed a lot like MGS. The graphics didn't have any problems, but at the same time were unamazing. The sound fit, but repeated a bit. I gave a 1 for humor because it was funny that the guards couldn't see me up against the same wall they were at. The problems I had with this game were the controls. Nothing was so bad with the actions or planting bombs, but hitting vertical and horizontal keys to move in diagnal direction never isn't confusing. If there's some way to change that the the future, it'd be much easier to play.

Pretty neat

I remember going to your site and seeing your image and explanation of the 25-gesture Rock Paper Scissors. Its cool that you now have a game of it. I think it works better in making it make sense, along with the electricity connectors. Pretty good job. It's not very fun, but it's still pretty cool.

I like to draw and complain about stuff.

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Joined on 10/20/02

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