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KupaMan

116 Game Reviews

12 w/ Responses

3 reviews are hidden due to your filters.

Cool visual style, clear mechanics, interesting idea ... five minutes long. Tops. This is the kind of concept that needs to have dozens and dozens of levels. What's here is a sampling of what a full experience could be. None of what's presented is challenging or particularly thought-provoking.

This is one of those frustrating experiences where you've got a creative mind that has a good idea, and makes a thumbnail out of it. There needs to be more to this game. A lot more.

Awesome stuff. Snazzle has a great style to it that doesn't make you feel rushed or punished for doing poorly. The levels are a challenge to get on par, and make for a very lengthy distraction.
I really loved everything from the look and sound, to the interface and simplicity of everything presented. It immediately makes sense and establishes mechanics with little to no trial-and-error necessary.
Great job. Loved it.

Seems to borrow a lot from Super Meat Boy -- dense character, prominent saw blade hazards, control facsimile -- without bringing much else to the table. It mostly works well, but the liberal hit detection makes for some annoying "shoulda worked" dodge failures. I also oftentimes found myself stuck on corners of the environment.
I have to give credit to the game for being responsive and smooth, but there were some annoying issues that I wish were taken care of ("Can I jump with the Up Key? Oh, of course not, because that's still scrolling up and down on the browser page").

Also, you mention in your Author Comments that the lag "may be a Newgrounds issue." Bad form. Also not true. Don't throw under the bus the guys who are hosting your game, and advertising it on the front page, for free.

sqiddster responds:

I only say the lag may be a Newgrounds issue, as I have not experienced it elsewhere. I am of course very grateful to Newgrounds for hosting the game!

Great aesthetics, great concept, great execution, disappointing amount of content.
It took probably five minutes to beat everything this game had to offer, and to get every one of its medals. I'm all for games being short and sweet, but this type of concept, with this type of execution, demands probably ten times as many levels. 10 levels doesn't even seem appropriate for a demo for a game like this.
It's really my only issue with any part of this game, but it's unfortunately the most important piece that it's lacking. I would love to play a version of this game after two or three months of pure level production, but as it stands right now, it's hard to say it's ready.

Really fun take on the upgrading launch formula. Held my attention longer than most flash games tend to. Some of the upgrades didn't feel as effective as others, but it was nonetheless exciting building to the ultimate launching machine. The monsters were inventive and required more strategy than I had expected they would. Having the game pause when the window is clicked away from was a very welcome feature when things started to get frantic. Lots of little details like that added to the overall experience.

I had a lot of fun, and thanks to the autosaving, I expect to come back to it soon.

This sort of game represents something I really like about Newgrounds. It's always been a site supportive of non-traditional content, and this is a great example of that. It's not the type of game you'd buy on a marketplace, and it's not a game that presents a series of challenges, or time trials. It's a story told through input that a gamer generation understands. It's remarkable that we have the opportunity to experience these sort of things, which no other websites have been champions of over the past decade and a half.

Anyway, good stuff.

I broke the game

I fell onto a door as it was unlocked with the key and got stuck past the environment. It was strange.

Beyond that, the game is very well realized both in function and in design. I really loved the way it played, sounded, looked, and generally felt. Well done!

Great concept, great execution

I haven't played anything quite like this before. It's a cool concept for a puzzle-platformer, and it's achieved with great sound, style, and animation. Figuring out where limbs would fall was occasionally obnoxious, but it wasn't difficult to get the hang of it. I'd like to see it incorporate Newgrounds' medals, but that doesn't speak lower of its quality by any means.

Great job. It looks like it's not getting a whole lot of love yet by the community. Let's hope that picks up, because this game is better than a lot of stuff getting a lot more attention here.

Terrible, but oddly charming

This game looks like garbage, sounds kind of shitty, and is pretty difficult to do simple things. But I kind of like the way it feels to move around and admire how well it pulls off being shitty. The game may or may not survive, and I might regret giving it as decent a score as I am, but after spending the past hour playing a variety of games that can't pull off basic control fluidity, I appreciated stumbling upon this.

It works...

It looks good and it works. But it doesn't do anything more than Memory ever has. It's literally just Halloween Memory.

I like to draw and complain about stuff.

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Joined on 10/20/02

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