Retro graphics can't compensate for bad design
This is not a good game. I appreciate the old school design gone for here, but it's been done so much already, and far more successfully. It feel slow and sluggish, jumping feel imprecise, and the manner in which obstacles are generated make for occasionally impossible instances. It seems like not enough thought was put into that. With avoidance games, if you want people shooting for high scores, you have to make it possible -- albeit a challenge -- at all times. Within a matter of seconds, I had an obstacle above and below, with no possible way to avoid both.